Apex Dispatch
This is the Initial Prototype for Apex Dispatch
This prototype showcases the player controls and bare-bones weapons system. The Enemy (black car) AI is incomplete and as such does not work very well yet.
About the Game
Safeguarding Progress, Enabling Prosperity
In this vehicular RPG, traverse a post-apocalyptic world where political unrest and unstable weather systems have forced society to rely on cars and trains for transportation.
As a trainee driver for Apex Dispatch, join a privatised army tasked with protecting convoys between major cities. Engage in top-down racing and intense vehicular combat, customizing and upgrading your armored vehicle with various armaments. Complete missions, earn money, and enhance your gear while uncovering the secrets of the wastelands.
Experience a semi-open world, interact with rough dispatch officers, learn from a seasoned special tactics team leader, and navigate the conflicting demands of a shrewd business interests manager. Will you rise to the top and become a legend in the wastelands?
About the Process
This is my submission to the Greenlight Prototype Jam which is the second sprint of a five-sprint jam where we try to create a production-ready game.
All feedback positive or negative is welcome, I enjoy learning from everyone's input.
Status | In development |
Platforms | HTML5 |
Author | Haytham Nikolaidis |
Genre | Racing, Role Playing |
Made with | Godot, GIMP |
Average session | A few seconds |
Languages | English |
Inputs | Keyboard, Mouse |
Accessibility | Configurable controls |
Leave a comment
Log in with itch.io to leave a comment.